/*
 Copyright (C) 2010 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "ui/ImageListBox.h"

#include <string>
#include <vector>

class QPixmap;

namespace tb::ui
{

struct GameDisplayInfo
{
  std::string name;
  QPixmap image;
  QString title;
  QString subtitle;
};

class GameListBox : public ImageListBox
{
  Q_OBJECT
private:
  std::vector<GameDisplayInfo> m_displayInfos;

public:
  explicit GameListBox(QWidget* parent = nullptr);
  std::string selectedGameName() const;
  void selectGame(size_t index);
  void reloadGameInfos();
  void updateGameInfos();

private:
  size_t itemCount() const override;
  QPixmap image(size_t index) const override;
  QString title(size_t index) const override;
  QString subtitle(size_t index) const override;

  void selectedRowChanged(int index) override;
  void doubleClicked(size_t index) override;
signals:
  void currentGameChanged(const QString& gameName);
  void selectCurrentGame(const QString& gameName);
};

} // namespace tb::ui
